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The Essential Blender, Guide to 3D Creation with the Open Source Suite Blender

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Description

Blender is a free and open source 3D creation suite that is a real alternative to commercially available 3D design software. A cross-platform software package with millions of downloads annually, Blender is now one of the world's most popular 3D design tools.

Although Blender is free, it's intended for design professionals and others motivated to become 3D artists. The Essential Blender will provide you with the knowledge you need to help integrate Blender into your work and begin to master its powerful creation tools.

If you've never tried 3D design before, an introductory chapter will familiarize you with relevant terminology and concepts. If you're already experienced with commercial 3D software, The Essential Blender will get you up to speed with Blender quickly.

After a tour of Blender's 3D modeling, animation, and rendering capabilities, you'll learn how best to use Blender for these tasks:

  • Object manipulation and animation
  • Mesh and sculpt modeling and shape animation
  • Materials and texturing (including UV unwrapping)
  • Lighting and rendering
  • Particle animation
  • Character rigging and animation
  • Node-based composition

The book is modular in its approach, with each topic addressed independently and accompanied by hands-on tutorial sections.

The combined expertise of key members of the Blender community, coupled with the experience of editor Roland Hess, bring you The Essential Blender—the definitive guide to Blender. You'll find a wealth of 3D design information inside that will help you to unlock your artistic potential and get the most out of Blender.

Includes a Complete Version of Blender 2.44 on the CD-ROM. Covers Windows, Mac OS X, Linux (x86 and PowerPC), Solaris, FreeBSD, and IRIX.

Produced By The Blender Foundation. Printed And Distributed By No Starch Press.

Contenidos

Introduction by Roland Hess

Chapter 0: How To Get Blender and Install It

Chapter 1: An Introduction to 3D Art

Chapter 2: The Blender Interface

Chapter 3: Object Manipulation and Basic Animation

Chapter 4: Mesh Modeling

Chapter 5: Multiresolution Sculpting

Chapter 6: Character Animation

Chapter 7: Rigging and Skinning

Chapter 8: Shape Keys

Chapter 9: Materials and Textures in Blender

Chapter 10: UV Unwrapping and Painting

Chapter 11: Lighting

Chapter 12: Particles

Chapter 13: Composite and Rendering

Chapter 14: Preferences and Options: Customizing

Chapter 15: Blender Bonuses

Reference

Contenidos extra

Free, Chapter 6, Character Animation

Más información

Editado: September 2007

376 páginas a color

ISBN-13: 978-1-59327-166-4

Sobre el autor

A team of the best writers and artists in the Blender community have come together to help create The Essential Blender. Editor Roland Hess is a professional writer who has used Blender for almost a decade. Ton Roosendaal is Blender's creator and the chairman and founder of the Blender Foundation, the non-profit organization that maintains Blender under the GNU/GPL license. He co-authored The Official Blender 2.3 Guide, The Official Blender GameKit (both No Starch Press), and The Official Blender 2.0 Guide (Premier Press).

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